Tag: Android

Hey folks, I’m back to talk about an app project from my day job.

A prototype website and companion app for a rewards scheme that allowed users to get discounts when they shopped at participating retailers as well as donating a portion to a charitable organization of their choice.

My team and I built the frontend, while a sister team worked on the backend.

Continue reading “Reward program website and app”

Android app to geotag Christmas trees

The Christmas tree retail site I used to work out of offered a popular service where customers could visit earlier in the year and choose a still-growing tree in our plantations. The first year was messy with all of us struggling to find customer’s trees with crude paper forms and “best guess” locations, so I was asked to investigate using very cheap Android devices to geotag trees and ease the pain.

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In early 2015 I was given a brief to create a mobile sales app for my employers travelling salespeople to use when they visit customers. Despite the relative simplicity my 4 day deadline was still insane, although I did make it with something functional, ugly and full of bugs. What I present below is a complete rewrite of that code over the course of a few weeks, still a few feature gaps and such but all the important stuff is there.

jadecliff sales app start page
Continue reading “Jadecliff Remote Sales App”

Greetings once again, time to talk about something I almost forgot in the whirlwind of life, and it’s a game!

Prior to Jadecliff, I worked at a small marketing company called Stefan and Stephan of whom Jadecliff was a large client. When I started with S&S around April-May 2013 one of my first projects was to play with an idea for a mobile game relating to their nearest retail site, Marldon Christmas Tree Farm

I wanted to try and make a runner-type game in the tree farm, and over a couple months and iterations I think we came out with something kinda cool – although requiring more work to get to release than we had time to do.

Work was ended on this project in the final days of July, about 2 months of work in total with some other tasks in between.

Continue reading ““Where’s Woodchuck?” Game”