Tag: Android

Hey folks, I’m back to talk about an app project from my day job.

A prototype website and companion app for a rewards scheme that allowed users to get discounts when they shopped at participating retailers as well as donating a portion to a charitable organization of their choice.

My team and I built the frontend, while a sister team worked on the backend.

Continue reading “Reward program website and app”

Android app to geotag Christmas trees

The Christmas business I used to work out of offered a popular service where customers could visit earlier in the year and choose a still-growing tree in our plantations. The first year was messy with all of us struggling to find customer’s trees with crude paper forms and “best guess” locations, so I was asked to investigate using very cheap Android devices to geotag trees and ease the pain.

Continue reading “Android app to geotag Christmas trees”

In early 2015 I was given a brief to create a mobile sales app for my employers travelling salespeople to use when they visit customers. I had to rush a prototype out in 4 days which was barely functional but largely UI complete.

A few more weeks of work and it all came together. There’s still a few feature gaps and such but all the important stuff is there.

jadecliff sales app start page
Continue reading “Remote Sales App”

Greetings once again, time to talk about a game prototype!

I briefly worked at a small marketing agency where I produced this to pitch the owner of a number of Christmas tree farms. Work started May 2013 and concluded around July.

I wanted to try and make a runner-type game in the tree farm, and over a few iterations I think we came out with something kinda fun – although requiring a lot more work to get to release.

Continue reading ““Where’s Woodchuck?” Game”