Tag: threading

I’ve been implementing a second thread of execution in my current game project for the last few days. I had already tried and mostly failed to do this in a previous project.

At that time there was almost no instruction online as to how threads worked in NME, but that has changed recently thanks to the (always excellent) Joshua Granick, whose blog post, “Using Threads with NME“, lists out some basic scenarios for communication between threads. There’s also some useful nuggets of information in this forum thread.

Continue reading “Thread synchronization in Haxe NME”