Tag: threading


I’ve been implementing a second thread of execution in my current game project for the last few days. I had tried to do this in my previous set of code, but either had constant crashes or half the game not working because that second thread wasn’t ticking over. At that time there was almost no instruction online as to how threads worked in NME, but that has changed recently thanks to the (always excellent) Joshua Granick, whose blog post, “Using Threads with NME“, lists out some basic scenarios for communication between threads. There’s also some useful nuggets of information in this forum thread.

Continue reading “Thread synchronization in Haxe NME”