Oh fiddlesticks
Something's gone wrong here. Try again and see if it works, if it doesn't you're allowed to shout at me.

Alpha/Demo/Something update!

Posted: April 11th, 2013

Well I’ve spent a lot of my downtime the last few days crawling through C++ in the Visual Studio debugger, and gathering crash data via adb from my tablet, all in the name of fixing threading bugs! A few core classes lightly stripped down and occasionally rewritten, a few things jiggled about and we have something that’s stable [on Windows].

I left several copies of this code running the other day as a test — none explicitly crashed, although there are persistent memory leak issues (aka, “gunking up”) over time which eventually lead to what is basically a freeze on the second thread, which does all the work. But in my testing all the sessions ran for at least half an hour at double speed (only a debug option right now, sorry), notching up an impressive health of over -5000. For reference, besides the threading related crashes everything else is basically the same as in the previous demo, so still lots of unfinished/unfixed/placeholder content and code.

So NOW go download this demo of Tower Defence, representing build 44.