Tower Defence update

Hey all, just a quick one this time. My tower defence game has some graphics (disclaimer: none final) and a few new little features and so I figured it’s probably time to show more of what works.


As you’ll see in the video, a basic screen for customizing the skirmish is present (although many of the options are not implemented properly yet), and it now has styles for the game map — in this case, “Garden”, complete with non-animated-but-soon-to-be-animated flying bugs. Enemy waves are now generated, and the next wave’s makeup can be viewed by selecting the start square. An informative overlay about each enemy is displayed by clicking an enemy here. Weapons have upgrade systems which can improve their damage, rate of fire and speed of rotation (for aiming).